The Shotguns used a simple conversion I found somewhere on the Internet: carefully chop off the ends of Imperial Guard Flamers being careful to keep 1 tube, spin around, glue to a filed down Lasgun and remove the ammo clip. It works great on plastic or metal models. The Demolitions Charge model didn't have a bandana: unacceptable in this regiment, so greenstuff was required...
I tried to have the Sergeants and their Chainswords match the style of the existing Catachan metal models. Somewhere I'm working on Lascannon crews so I can swap them for 2 of the Meltagunners, making a regular Infantry Squad.
Our blog of building, converting, magnetising and painting our Imperial Guard, Delta Legion Space Marines and Craftworld Wendlestar Eldar armys for 40K.
Thursday, 29 August 2013
Veteran Squad 2 - Sgt Adrian
I've 2 squads of Melta-Vets equipped with Shotguns and a Demolition Charge. Very handy in a Chimera, these guys have tallied up some impressive kills.
Ogryn Squad - Bone 'ead Duncan
I'm not sure why I prefer the older Ogryn models to the newer ones. Perhaps these ones look more scruffy, or less Cadian. They're not cheap, and I had to get 6 to fill a Chimera. By chance Ebay got me 5 with Close Combat blades drawn, appropriate for their role, and one with arm held high leading the charge. Clearly he'd be the Bone 'ead.
Some of the regular models had bionic eyes, something that only a Bone 'ead would have, so I removed these and greenstuffed back normal eyes. The Bone 'ead has a Comm-Link wired into his enhanced skull. I used a Cadian Comm-Link as this has a speaker for shouting orders remotely at the whole squad. The Bone 'ead needed a Close Combat weapon so I got 2mm plasticard, filled to shape, drilled out and fitted a handle then attached it with a greenstuff belt-loop. Fiddly but its worked well.
Some of the regular models had bionic eyes, something that only a Bone 'ead would have, so I removed these and greenstuffed back normal eyes. The Bone 'ead has a Comm-Link wired into his enhanced skull. I used a Cadian Comm-Link as this has a speaker for shouting orders remotely at the whole squad. The Bone 'ead needed a Close Combat weapon so I got 2mm plasticard, filled to shape, drilled out and fitted a handle then attached it with a greenstuff belt-loop. Fiddly but its worked well.
Wednesday, 28 August 2013
Fire Dragons
Fire Dragons are a regular staple of Eldar armies. The Exarch is raised up on his base by a 1mm sheet of plasticard (a common trick to add 'importance'/rank) and had his 3 weapon options magnetised.
I've recessed double stacked 3mm magnets in his shoulder and each arm option has a 3mm magnet at the shoulder joint. The Firepike has a pin added at the bottom to locate in a hole on the model's base.
The Dragon's Breath Flamer and Fusion Gun options have a pin which locates on a hole in his right thigh. The Fusion Gun was a very involved piece to make: made of the Fusion Gun from an old Guardian Weapons sprue (although a modern Autarch one would do), a Guardian arm, a shaped and filed piece of plasticard for the shoulderguard and much greenstuff for bolts and bulges. In the end this was worth it as the Fusion Gun is the weapon most likely to be used.
Ministorum Priests
Amar NitNat Wend'
The painted Priests were done quite some time ago. The Keith Flint look-alike on the left has a Bolter added on his back, sadly no longer Codex legal, and some cabling from his sword showing it's a Power Weapon, again sadly no longer useable in game. The middle model is one of the few miniatures produced with an Eviscerator. It's a Necromunda Redemptor Priest, although the Flamer part of his Eviscerator isn't in the rules either it could be counted as a Shotgun proxy. Annoyingly the Plasma Gun on the right can't be used either, although the previous Sisters of Battle Codex did allow 1 Priest/Preacher to have a Plasma Gun, probably because of this model.
Techpriest Enginseer - Toby
I can't claim credit for the painting on this model. As good as it is sadly Enginseers are rarely useful enough to be fielded. If I do field him I can have him escorted by 5 Servitors.
Primaris Psyker - Little Rich
This Primaris Psyker has had the head of his staff swapped for a snake from, I think, an Empire Wizard sprue. As the snake is the motif of the Psyker Battle Squad it seemed fitting that all Psykers in my army used this symbol.
Commissar Lord Anil
This Commissar is actually a Mordian Iron Guard Lieutenant with a Power Sword added. Considering I painted this when I was much younger I'm still proud of the detail I achieved.
Tuesday, 27 August 2013
Psyker Battle Squad - Sgt-Overseer Mathieu
I wanted a distinctive Psyker Battle Squad and was underwhelmed with the standard Sanctioned Psykers. I had a look through an old Imperial Guard collectors guide and liked the Necromunda Delaque gangers: they're bald, wear glasses/goggles and trenchcoats but would otherwise pass for Catachans to match the rest of my army. I'm very satisfied with the outcome, even if others have had the same idea, although this wasn't cheap. They all have a snake emblem on their lapels so when I made an icon bearer I used a Dark Elf shield, trimmed down, which also had a snake. I like this as a symbol of the other-worldly psykers.
As psykers are equipped with Laspistols and Close Combat weapons I had to do a lot of weapon swaps. Here a ganger has had his Lasgun replaced and a Comm-Link (Vox-caster to post 2nd Ed. gamers) added. No, Psyker Battle Squads don't get Comm-Links but all my squads, whether Ratlings or Rough Riders, have one modelled for appearance. Next to him is a gang leader modelled as the squad's Overseer. His swapped-in pistol is bigger, as its suggested he's the final 'safeguard'. I've swapped his head for one on the tank accessories sprue which looks like a Commisar as his role is much like one, and he stands out.
I used the two gang heavies as the icon bearer and the 'firer' of the squad. The icon bearer is a simple hand swap so both hands clasp the staff made of coat-hanger and a shield stripped down. The firer has two hand swaps: his left hand open as if hurling a psychic power. He also has a suitably large sword on his back with the existing straps of the model extended in greenstuff to hold it.
As psykers are equipped with Laspistols and Close Combat weapons I had to do a lot of weapon swaps. Here a ganger has had his Lasgun replaced and a Comm-Link (Vox-caster to post 2nd Ed. gamers) added. No, Psyker Battle Squads don't get Comm-Links but all my squads, whether Ratlings or Rough Riders, have one modelled for appearance. Next to him is a gang leader modelled as the squad's Overseer. His swapped-in pistol is bigger, as its suggested he's the final 'safeguard'. I've swapped his head for one on the tank accessories sprue which looks like a Commisar as his role is much like one, and he stands out.
I used the two gang heavies as the icon bearer and the 'firer' of the squad. The icon bearer is a simple hand swap so both hands clasp the staff made of coat-hanger and a shield stripped down. The firer has two hand swaps: his left hand open as if hurling a psychic power. He also has a suitably large sword on his back with the existing straps of the model extended in greenstuff to hold it.
Saturday, 27 July 2013
Dark Reapers
In need of some ranged heavy firepower these Dark reapers were bought. The exarch has had his weapons magnetised to give Wendlepot options. With the new codex it seems this was a good idea.
The weapons are held in position by a pin protruding from his knee, a 4mm magnet in his loincloth and a 1mm magnet in his wrist which, in hindsight, should have been larger as 1mm magnets are pretty useless. Lining up the magnets and hole in the weapons is very tricky. I used 3mm magnets on the weapons.
The weapons are held in position by a pin protruding from his knee, a 4mm magnet in his loincloth and a 1mm magnet in his wrist which, in hindsight, should have been larger as 1mm magnets are pretty useless. Lining up the magnets and hole in the weapons is very tricky. I used 3mm magnets on the weapons.
Thursday, 18 July 2013
Harlequins
The Harlequins' paint scheme is Wendlepot's favourite, but also far and away the hardest. This is why I discourage her from starting painting them until she's finished the rest of the army and built up her skills. I may suggest that each of the ten models is painted as if representing one of the ten Eldar gods, an idea inspired by The Mask of Vyle. The squad is fully pimped: Troupe Leader, Death Jester, Shadowseer, 2 Fusion Pistols. I do hope to equip all models with Harlequin's Kisses but I think that's some delicate greenstuffing.
Rangers
These rangers were one of Wendlepot's first units. They are half painted, the difficulty getting them right, and getting their cloaks to look right, has put them on the back burner.
Thursday, 11 July 2013
Wraithlord
The Wraithlord was a labour of love. It has all options magnetised to enable Wendlepot to change her mind. Above you can see the same model set up as ranged and close combat options.
To add some detail the Wraithlord is standing on a dead Death Company Marine. This allows for his knee to be bent which was achieved by cutting, pinning and then greenstuffing the knee joint.
Both shoulder mounts were added originally to allow 1 weapon on either side as well as whatever was in his hands, sword or gun, but with the new Codex it's possible for a Wraithlord to have 2 heavy weapons and a sword which is possible with this setup.
The head is magnetised on to allow purely for poseability. I used 3 2mm magnets though larger, and closer together magnets may have been better.
The shoulders have double 2mm magnets recessed into them with a locating pin sticking out a few mm below. The arm sides of the join were hollowed out at the right angle to fit flush to the shoulders in position, with a 2mm magnet added and a hole for the locator pin to stop the arms drooping.
The arms are in pairs: a gun holding pair, which accepts magnetised heavy weapons, and sword holding pair, modeled on the Howling Banshee Exarch with Mirror Swords. The right sword arm needed bending so it was cut, pinned and greenstuffed together to get the pose, and similarly to add a right-handed sword to the left hand. If anyone kicks up a stink the left gun holding arm can be used with the right sword arm to have a single close combat weapon.
The wrist weapons have 2mm magnets in place of some of the tab/slot join. On the sword arms the vains are added and greenstuffed smooth on the side of the arms rather than the top, in keeping with the Howling Banshee Exarch or arm-mounted Force Fields.
The feet are magnetised to allow for easy storage and painting. The locator pins on the base make the model sturdy. I think I used 4mm magnets here.
Tuesday, 9 July 2013
Warlock Council
These warlocks are enough to support
Guardian units and still have enough for a council. I was pleased to be able to
acquire all eight of the more recently released models. This meant the older
two holding Laspistols had to be converted to hold Shuriken Pistols, but that’s
easy enough. Wendlepot is a bit disappointed that the Warlocks' colour scheme is no
different to Guardians. I'm hoping to paint different coloured Spirit Stones on each model so Wendlepot can keep track of who has what psychic power.
Storm Guardians
The Storm Guardians, here during painting, had a lot of poseability. As with the regular Guardians they're 'led' by a model with a plumed helmet who's one of the two special weapons models. To enable the squad to have any combination of Fusion Gun and Flamer two of each where built.
Flamers Fusion Guns
I managed to make the whole squad using Chainswords. Now the new codex is out this was a saving grace as now 2 more models have been made using the (Power) Sword arms, allowing for any combination of models, or a 12 man squad.Guardians
The Guardians, (mostly) painted in Il'Kaithe colours, are 'led' by one of the the weapon platform crew marked out by his plumed helm. This helm is from a Dire Avenger but some old metal guardians had such plumes implying they were 'sergeants'. The weapon platform is magnetised, as explained on the War Walkers post. Wendlepot has added to the standard colour scheme with purple loin cloths and knee pads and much gold bling.
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